Open procurement: procurement in an increasingly open source world
Explores how government IT procurement is evolving from waterfall to agile methods and aligning with open source development practices.
Explores how government IT procurement is evolving from waterfall to agile methods and aligning with open source development practices.
Explains why applying closed-source, meeting-heavy workflows to open source projects leads to failure and advocates for asynchronous, transparent collaboration.
Explains best practices for copyright notices in open source projects, covering dates, copyright holders, and legal necessity.
Announcement of LibFX 0.3.0 release, a JavaFX utility library with features like transforming collections and tree node streaming.
An essay arguing that 'boring' programming languages are superior for complex, interesting work, contrary to popular tech industry advice.
Explains the distinct missions and approaches of two U.S. government tech modernization groups: 18F and the U.S. Digital Service (USDS).
A critique of government agency workplace culture, listing 19 reasons why technologists avoid public sector jobs and offering solutions.
SUSE's Hack Week allows engineers to work on self-chosen projects, fostering innovation, learning, and collaboration.
A developer reflects on the emotional and professional revitalization they experience at PyCon, the annual Python conference.
A developer shares how starting with a minimal, functional version of a side-project (a Python TODO manager) leads to completion and avoids abandonment.
Five best practices for fostering internal collaboration and culture to succeed in open source projects, especially within large organizations.
A blueprint for product management focusing on building trust, establishing velocity, and strategically killing scope to align product and engineering teams.
A developer reflects on the value of functional, working code over perfect architecture, using a collaborative iOS project as an example.
Advocates for establishing a 'Git-iquette'—a set of etiquette rules for using Git in team projects to improve code history clarity and collaboration.
Explains why government agencies often fail with their first open source project due to cultural and procedural mismatches.
A developer's personal account of joining the US Digital Service at the VA to improve government technology and serve veterans, with a call for others to contribute.
Explores how an organization's core optimization goal, like developer happiness or process, shapes employee behavior and culture, using laptop stickers as an example.
Explains the concept of Ubiquitous Language in software design using a personal medical story to highlight the importance of clear terminology.
Five practical habits to improve your software development skills, including planning, atomic commits, and writing tests.
The article argues for the creative and innovative value of side projects, citing examples from Einstein to open-source programmers.