Data Science Project Quick-Start
A data scientist shares a structured approach to starting data science projects, focusing on business goals, requirements, and avoiding common pitfalls.
A data scientist shares a structured approach to starting data science projects, focusing on business goals, requirements, and avoiding common pitfalls.
A developer explores using Tailwind CSS within the CUBE CSS methodology, finding a pragmatic hybrid approach for a client project.
Advises starting ML projects with simple heuristics and data analysis before implementing complex machine learning models, citing expert advice.
Explains three methods to render and preview SwiftUI views within an Xcode playground for rapid UI prototyping and experimentation.
TinyPilot's 10th-month update covers revenue growth, office setup, and challenges with hardware prototyping due to the chip shortage.
Explains how building a simple prototype can be more effective than proposals for gaining stakeholder buy-in on tech projects.
A comprehensive list of online coding playgrounds and prototyping tools for developers, including Repl.it, CodePen, and CodeSandbox.
A data scientist shares three essential pre-project tasks—the one-pager, time-box, and breakdown—to avoid common pitfalls and ensure project success.
A data scientist analyzes why a simple 'wish list notification' feature won a major hackathon over more complex, high-tech ideas.
A developer's guide to avoiding premature abstraction by prototyping, shipping, and then refining code for better results.
A guide to building a DIY UV exposure box for creating printed circuit boards (PCBs) using an Arduino, a rotary encoder, and an old scanner.
A guide on using the faker.js library to generate mock data for prototyping and testing Node.js and JavaScript applications.
A developer explains the benefits of prototyping a web app UI with static HTML and a templating engine for rapid iteration.
A screencast showing the rapid development of Gistlog.co from idea to live prototype in under two hours using Laravel.
Introducing Playgrounds for Objective-C, enabling real-time code testing and rapid prototyping similar to Swift's feature.
Tips for effective application prototyping, focusing on simplicity, iteration, user feedback, and using familiar tools to validate ideas quickly.
A developer's early morning start on Ludum Dare 29, detailing initial coding progress and challenges with a game prototype.
A review of the 2013 'beyond tellerrand' conference, highlighting talks on web sustainability, design, and development.
Argues against relying solely on web analytics for browser support decisions, advocating for future-friendly development with progressive enhancement.
A developer's postmortem analysis of creating the game 'Sat-E' for the Ludum Dare 48-hour game jam, covering lessons learned and feedback.