Summary of my issues with Go (golang)
A developer's critical analysis of Go (Golang), listing specific language and toolchain shortcomings while still favoring it overall.
A developer's critical analysis of Go (Golang), listing specific language and toolchain shortcomings while still favoring it overall.
Explores how LLMs could lower the barrier to creating and adopting new programming languages by handling syntax and core concepts.
An analysis of standard libraries in programming languages, exploring their benefits, criticisms, and role in language ecosystems.
Introduces meta-quotes in eĿlipsis, a new preprocessor feature to protect tokens from macro expansion, addressing C macro collision issues.
Explores the complexities of adding metaprogramming to the Gleam language, discussing design considerations and potential impacts.
Analyzes four key weaknesses in Python's design that may lead to its decline, advocating for Rust in many domains.
A critical analysis of the Go programming language, covering its syntax, marketing claims of simplicity, learning curve, and manual memory management challenges.
A developer details the process of adding for loop functionality to a custom tree-walk interpreter for their language, nodots, built in Python.
A developer reflects on language design insights from using 26 programming languages, covering syntax, typing, and functional purity.
A developer's wishlist for PHP improvements, including generics, static analysis, a TypeScript-like superset, and syntax enhancements.
Discusses why SQL's SELECT..FROM syntax order isn't a flaw to be 'fixed' by FROM..SELECT, comparing it to logical execution order and language design.
A developer explains the benefits of keeping a new systems programming language private during its early development phase.
Explores language design challenges for a new systems programming language, focusing on variable initialization, buffer allocation, and slice operations.
A developer shares their journey creating Golfcart, a minimal toy programming language for Advent of Code, and the lessons learned about interpreter design.
Brian Goetz discusses Java's design quirks, problematic defaults like serialization and null, and historical trade-offs in its evolution.
Explores how certain programming language features, like operator overloading and macros, create 'spooky action at a distance' similar to quantum mechanics, harming code clarity.
A developer's personal wishlist for improving PHP's design, focusing on stricter defaults like final classes and required type declarations.
A guide to the challenging process of designing and implementing a new programming language, from initial ideas to a formal specification.
A critique of async/await implementation in programming languages, focusing on code duplication and proposing functional abstractions as an alternative.
A critique of Go's design, arguing it's not truly simple by highlighting features that add unnecessary complexity.