A personal review of Zach like the book
A personal review of the Zachtronics book, exploring the developer's creative process and the intersection of programming games, curiosity, and multidisciplinary work.
A personal review of the Zachtronics book, exploring the developer's creative process and the intersection of programming games, curiosity, and multidisciplinary work.
A father shares his experience teaching his 6-year-old son to code using Pygame Zero, explaining why he chose a real programming language over Scratch.
Learn to build a basic chess AI in PHP using algorithms, chess.js for rules, and chessboard.js for visualization.
A developer shares their experience creating a web game called Flapjack Fwop, detailing the use of CSS Grid and the Web Audio API.
A tutorial on implementing the classic Rock-Paper-Scissors game in under 10 lines of Julia code, showcasing multiple dispatch.
A personal story about how receiving a Nintendo Entertainment System as a Christmas gift in 1990 shaped the author's life and career path.
Guide to fixing compatibility issues when building iOS 10 games with Game Maker Studio 1.4 and Xcode 8, covering provisioning and plist settings.
A developer shares their experience porting a game from Clojure to Common Lisp during a Lisp Game Jam, covering technical details and lessons learned.
A technical tutorial on building a web-based clone of the Spot It game using the PureScript language and the Pux framework.
A technical tutorial on implementing the Midpoint Displacement algorithm for procedural terrain generation in a game engine context.
A developer's postmortem analysis of creating a game simulation in Clojure for the Ludum Dare 34 game jam, covering technical choices and lessons learned.
A developer revisits and improves their JavaScript Tic Tac Toe game, focusing on refactoring win-checking logic and adding AI tactics.
A developer shares their experience creating a game called 'Groar' for the Ludum Dare 48-hour game jam, including controls and timelapse links.
A developer recounts their experience participating in Ludum Dare 33, a game jam, detailing their technical challenges and tools used.
A developer builds a web-based version of the rhythm game osu! using JavaScript, WebGL, and Web Audio to decompress, decode, and play user-created beatmaps.
A developer builds a single-player Tic Tac Toe game in JavaScript/jQuery, detailing the logic for win detection and AI opponent tactics.
A developer's post-mortem on an unfinished game, 'Mining Incorporated', created for the Ludum Dare 48-hour game jam.
A developer's early morning start on Ludum Dare 29, detailing initial coding progress and challenges with a game prototype.
A developer's entry for the Ludum Dare 29 game jam, detailing their tech stack and preparation using C++ and SFML.
A developer recounts leading a team at the NASA Space Apps hackathon, focusing on preparation and iterative development to build an asteroid mining game.