August 2016 Lisp Game Jam Postmortem
Read OriginalThis article is a postmortem of the author's participation in the August 2016 Lisp Game Jam, where they ported an existing game (Silt) from Clojure to Common Lisp. It details the development process, including the use of libraries like cl-charms (ncurses wrapper), state machines for the game loop, terrain generation, entity systems, and performance profiling. The technical write-up serves as a guide for game development in Lisp and shares insights from the project.
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