Building a self-contained game in C# under 2 kilobytes
Exploring the challenge of creating a tiny, self-contained C# game under 2KB, focusing on size optimization for faster transfers.
Exploring the challenge of creating a tiny, self-contained C# game under 2KB, focusing on size optimization for faster transfers.
A developer investigates why their C++ game executable file was unexpectedly large, discovering that debug flags and lack of optimization were the culprits.
Demonstrates creating a small 400K Common Lisp executable for gzip compression using ECL compiler optimizations.