Building a self-contained game in C# under 2 kilobytes
Read OriginalThis technical article details the process of building a graphical maze game as a self-contained C# executable under 2 kilobytes. It discusses the importance of small file sizes for fast network transfers and user experience, explains the concept of self-contained .NET applications, and explores the technical constraints and possibilities of extreme size optimization in C#.
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser