Using The State Pattern To Simplify Your Game States
A tutorial on implementing the State design pattern in Godot game development to manage complex game states like player actions.
A tutorial on implementing the State design pattern in Godot game development to manage complex game states like player actions.
A guide comparing GDScript and C# for Godot game development, focusing on beginner-friendliness, features, and use cases.
A judge's recap of the first DEV Web Game Challenge, highlighting winning entries for web games and one-byte explainers.
A programmer reflects on 15 years of blogging, from documenting game prototypes to finding value in writing for clarity and sharing ideas.
Puzzmo introduces Feature Flags for testing new features and new, more descriptive URLs for its puzzle games to improve user experience.
The technical changes behind Puzzmo's 'Weird Puzzmo' update, enabling playful puzzle variants and a new extension system.
Podcast episode discussing learning Blender for game asset creation and the importance of multi-device testing for app/game performance.
A developer shares technical notes on building a 2D multiplayer arena shooter from scratch, covering game object management and client/server sync.
A developer recreates Minesweeper from scratch using X11 and C, resulting in a tiny, statically linked executable as a critique of modern bloat.
A podcast episode discussing the pros and cons of building your own backend services versus using third-party solutions for cross-platform game features like leaderboards.
A developer reflects on burnout from managing game dev competitions, sponsorship struggles, and failed backend projects, while exploring new tech like Web Monetization.
Summary of the W3C Games Community Group's online meetup discussing the growing presence of web games at the 2024 Game Developers Conference.
A podcast episode discussing the pros and cons of solo versus team-based game development, focusing on decision-making, timelines, and motivation.
Explains how Puzzmo's API uses a plugin architecture and TypeScript to manage per-game customizations for features like leaderboards and news.
A developer's yearly recap of projects including a self-published game, a personal ranking web app, and contributions to Advent of Code.
A developer shares their experience porting a Unity game to Unreal Engine, focusing on the benefits and learning curve of using Blueprints for visual coding.
Author celebrates their fourth consecutive year as a GitHub Star, highlighting contributions to open-source web game development and community work.
A podcast episode discussing the importance of implementing achievement systems in games to boost player engagement and retention.
A developer discusses the poor performance of Godot 4 games on Android, shares observations, and seeks community solutions.
Summary of a W3C Games Community Group meetup discussing the use of generative AI in game development and the 2023 Gamedev.js Survey results.