A Geek Valentine
A developer creates a Valentine's Day-themed game about a geek avoiding girls using traps and a time machine.
A developer creates a Valentine's Day-themed game about a geek avoiding girls using traps and a time machine.
A game developer introduces the new year's theme '100 Things' for the Experimental Gameplay Project, focusing on creative constraints.
A developer's postmortem on creating their first game, 'Balls', in 7 days, detailing challenges, lessons learned, and the final result.