The Strategic Software Decision: Code, Train, or Prompt?
Read OriginalThis article analyzes a framework for technical decision-making, inspired by Andrej Karpathy's talk. It defines Software 1.0 (code), 2.0 (train), and 3.0 (prompt), comparing their determinism, certainty, and explainability. It provides heuristics for when to use each approach and introduces a 'Software 1.5' concept for traditional ML, helping leaders select the right AI/software strategy for their projects.
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