Using UIGestureRecognizers in cocos2d
A guide to integrating Apple's UIGestureRecognizers into cocos2d game projects without modifying the framework's source code.
A guide to integrating Apple's UIGestureRecognizers into cocos2d game projects without modifying the framework's source code.
A technical talk on Apple's Core Animation framework, covering layers, implicit/explicit animations, and advanced techniques like a multi-touch Bézier editor.
A tutorial on implementing parameterized (data-driven) test cases in the OCUnit framework for Objective-C, using a date conversion class as an example.