AAA Games are boring and uninspired
A podcast episode discussing why AAA games feel repetitive and boring, and how indie games offer more exciting and innovative experiences.
A podcast episode discussing why AAA games feel repetitive and boring, and how indie games offer more exciting and innovative experiences.
Podcast host shares plans for developing a 3D game and creating a Godot engine course, emphasizing learning and best practices.
An indie developer shares their journey switching from Unity to Unreal Engine 5 for their game Project Hack, focusing on multiplayer and cross-platform challenges.
A developer's technical build log for creating Jumblie, a daily word puzzle game, covering concept, word list generation, and prototyping.
Explores the technical process of parsing and rendering Counter-Strike 2 gameplay demos in a web browser using JavaScript and pre-processed data.
Discusses OpenAI's API restrictions for wrapper apps, SpriteKit game development updates, and migrating a website from WordPress to Astro.
A developer's technical build log for creating 'Thirteen Potions', a JavaScript game for the js13kGames competition using Phaser.
A developer shares initial experiences and thoughts after learning the Godot game engine, including using GDScript and rebuilding a simple 2D game.
A developer shares weekly progress on multiple projects, including iOS game updates, cross-platform mobile development, and podcast management.
A developer explores building a resilient, Rails-based system to integrate ChatGPT for playing video games, inspired by a Twitch streamer's Python script.
A tutorial on creating a procedurally generated 2D game map using PHP, covering noise generation and rendering with CSS grid.
A developer shares their experience switching from Unity to Unreal Engine for an idle game project, detailing challenges and learnings.
A guide on using GPT-4 to quickly generate lore and create an infinitely replayable text-based game, demonstrating AI-assisted game development.
A developer details major updates to their idle game, including onboarding screens, tooltips, and a new boss fight system.
A game developer details Unity screen scaling solutions, gameplay balancing, and quality-of-life fixes in a development update.
Developer announces Hondo, a continuous, Wordle-inspired word game with energy mechanics and special abilities.
Explores building a Sokoban game and solver, comparing its algorithmic challenges to chess engines and detailing implementation.
Explains the 'Simulation Pattern' in programming using a loan payoff calculator as a practical example, derived from Advent of Code puzzles.
A developer shares their initial experience learning Unity game development by creating a puzzle game inspired by M.C. Escher's 'Relativity'.
A developer shares their experience building a Sokoban puzzle game from scratch using JavaScript, including the source code and a demo.