Notes on the Martinez-Rueda Polygon Clipping algorithm
Explains modifications to the Martinez-Rueda polygon clipping algorithm for boolean operations, addressing ordering issues in complex scenarios.
Explains modifications to the Martinez-Rueda polygon clipping algorithm for boolean operations, addressing ordering issues in complex scenarios.
Puzzmo details a new dynamic layout algorithm for its homepage, prioritizing games based on user play history and content variety.
Analyzing the probability of covering all birthdays in a group and the expected number of people needed, framed as the Coupon Collector's Problem.
Explains the key difference between AI models and algorithms, using linear regression and OLS as examples.
A technical article on using finite-state transducers to generate and manipulate aperiodic tilings like Penrose and Spectre tilings, improving on previous recursive algorithms.
Explains the 'cascade' in CSS, detailing how the browser prioritizes styles from different sources like user agent, author, and third-party stylesheets.
A technical exploration of strategies for generating non-conflicting z-index values in 2D software to prevent object bunching and ensure efficient updates.
A developer revisits an Advent of Code puzzle, optimizing the solution with a new algorithm and implementing it in x86_64 assembly for performance.
A detailed analysis of an optimal stopping problem involving drawing cards for reward, exploring mathematical strategies and first-principles reasoning.
Explores two algorithms for generating random patches of aperiodic tilings, like Penrose and hat tilings, for use in computer games.
A guide to solving the diagonal difference and sum problems for square matrices, with code examples in Java.
A developer recounts creating their first real app: a TI-83+ program to solve trigonometry homework, sparking a lifelong passion for programming.
Explores building a Sokoban game and solver, comparing its algorithmic challenges to chess engines and detailing implementation.
A blog post about creating a Wordle helper tool, discussing the programming challenges and educational opportunities the game presents.
A step-by-step algorithm to determine the value of the 'this' keyword in JavaScript functions, covering regular, arrow, and bound functions.
A guide to improving recursion skills by reimplementing standard library functions without using loops, with examples in JavaScript and Python.
A technical guide to generating realistic text using Markov chains, from basic weather simulation to building a text generator from scratch in Python.
A developer shares their journey of building a simple chess engine from scratch, covering search trees, evaluation functions, and computational challenges.
A technical exploration comparing nested loops and single-loop implementations for the Prime Factors Kata in Java and Clojure.
A technical article comparing while and for loops in Python for finding numbers, with performance benchmarks and Python version considerations.