The Caves of Clojure: Part 7.1
Read OriginalThis article is part 7.1 of a series on building a roguelike game in Clojure. It details the implementation of region mapping to identify contiguous walkable areas in a procedurally generated dungeon, a step towards adding vertical levels and stairs. The post includes code snippets and explanations of helper functions for coordinate handling and walkability checks.
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser