The Caves of Clojure: Part 3.4
Read OriginalThis article is part 3.4 of a series on building a roguelike game in Clojure. It details refactoring steps, including updating to Clojure 1.3's new record creation syntax, using the `update-in` function for cleaner code, and restructuring code into separate namespaces for better organization.
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser