The Caves of Clojure: Part 3.3
Read OriginalThis article is part 3.3 of a series on building a roguelike game in Clojure. It details the process of implementing viewport scrolling to display an entire game map, focusing on refactoring the `draw-ui` function for cleaner code. It includes specific Clojure code snippets and explanations of the refactoring steps.
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