Fixing the code signing and notarization issues of Unreal Engine (5.3+) projects
Read OriginalThis technical article details the issues with the modern Xcode workflow in Unreal Engine 5.3+, which breaks code signing and notarization for apps with plugins like CrashReporter and CEF. It provides a step-by-step guide to configure and fix these problems from outside the engine to successfully distribute macOS applications.
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser