Building a self-contained game in C# under 8 kilobytes
Read OriginalThis technical article details an experiment to build a useful, self-contained C# game under 8KB. It discusses the importance of small binary sizes for fast network transfers and deployment, explains the concept of self-contained .NET applications, and explores the technical challenges and historical context of size optimization in software.
Comments
No comments yet
Be the first to share your thoughts!
Browser Extension
Get instant access to AllDevBlogs from your browser