SObjectizer Tales – 22. Performance, part 3
Read OriginalThis article concludes a performance analysis series on the SObjectizer actor model framework in C++. It discusses typical benchmarks for actor frameworks, including agent creation/destruction and message passing in single- and multi-threaded scenarios. The post examines the 'Skynet' benchmark to illustrate agent management overhead and explores the inherent costs and tuning possibilities within SObjectizer.
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