Build a HTML5 “Helix Jump” prototype with Three.js and TypeScript – Step 3: adding spikes and using GSAP for camera tweening
Read OriginalThis technical tutorial details the third step in creating a 3D Helix Jump game clone. It covers adding deadly spikes using Three.js geometry, implementing collision detection without a physics engine, and utilizing the GSAP library for smooth camera tweening and color animations upon player death. The article includes code snippets in TypeScript and explanations of game structure.
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