Writing volumetric refraction in glTF 2.0
Read OriginalThis article explains how to add advanced PBR material extensions, specifically volumetric refraction, to glTF 2.0 assets. It details a scripting workaround using glTF Transform, as current modeling tools like Blender lack full export support. The tutorial includes code snippets for adding transmission, volume, IOR, and specular extensions to materials for realtime rendering applications.
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