Statically Recompiling NES Games into Native Executables with LLVM and Go
Read OriginalThis technical article details a project to statically disassemble and recompile Nintendo Entertainment System (NES) games into native executables using LLVM and Go. It covers the process from understanding NES architecture and creating a custom ABI to solving challenges like handling interrupts, jump tables, and indirect jumps, culminating in running Super Mario Bros. as native machine code.
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